3d Shape Animation Tool

(See Drawing Basic Shapes and Pushing and Pulling Shapes into 3D for help.) With the Select tool , triple-click the first volume, which will be your cutting object. In this example, the cutting object is the cylinder, as shown in the figure. Move and rotate your cutting shape so that it. Another powerful, cross-platform, open source 2D animation drawing and animation tool is Synfig Studio. Although more complicated than most other graphics apps, Synfig gives you control over almost every aspect of your animation, and provides you with familiar tools like brushes, fills, masking, layers and more. Blendshapes (known as blend shapes on Maya or morph targets on 3DS Max) are commonly used in 3D animation tools, though their name varies from one 3D software to another. They use the deformations of a 3D shape to show different expressions and visemes. Create 3D objects. 3D effects enable you to create three-dimensional (3D) objects from two.

  1. 3d Shape Animation Tool Template
  2. Free Video Animation Tools

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With SketchUp’s Solid tools, you can create new shapes by combining or cutting one shape with another, making it easy to model an outer shell or joinery.

Note: The Solid Tools are also included with a Shop subscription in SketchUp for Web. To learn more about the features in the Shop subscription, see SketchUp for Web: Free vs. Shop.

In SketchUp, a solid is any 3D model (component or group) that has a finite closed volume. A SketchUp solid cannot have any leaks (missing faces or faces that do not meet at an edge). The following image contains several solids.

Tip: To check whether your group or component is a solid entity, context-click it and choose Entity Info. In the Entity Info dialog box that appears, the upper-left corner indicates if the selection is a solid, as shown in the figure. If you’re having trouble identifying leaks that prevent your model from working as a solid entity, try searching the Extensions Warehouse for a third-party plugin designed to help with this problem.
Tip: To check whether your group or component is a solid entity, context-click it and choose Entity Info. In the Entity Info dialog box that appears, the upper-left corner indicates if the selection is a solid, as shown in the figure. If you’re having trouble identifying leaks that prevent your model from working as a solid entity, you can use Solid Inspector (a utility available for paid subscribers) to inspect and fix solid modeling problems..

Check out the following table for a quick introduction to the Solid Tools, including what the tool does and whether it’s available in SketchUp Free.

ToolNameWhat It DoesIncluded in SketchUp Free?
Outer ShellLeaves only the outer faces of overlapping solids.Yes
Union Combines two or more solids into a single form.Paid subscriptions only
Subtract One solid removes part of another and is deleted.Paid subscriptions only. In SketchUp Free, use Intersect with Model.
TrimOne solid trims another but remains in the model.Paid subscriptions only
IntersectLeaves only the intersecting geometry.Paid subscriptions only
SplitSplits solids along intersecting geometry.Paid subscriptions only

To find the Solid Tools, look in the following parts of the SketchUp interface:

  • Solids toolbar
  • Tools menu (Select Tools > Outer Shell or Select Tools > Solid Tools and select the other tools from a submenu)
  • Tool palette (macOS)
  • Solids toolbar in the left-hand tray
  • Solid Inspector utility in the right-hand panel
3d Shape Animation Tool

In the following video, you see examples of the Solid tools in action. In the following sections of this article, you will find steps and details about using each tool. (Note, however, that you can't place SketchUp models in Google Earth anymore.)

Table of Contents

3d Shape Animation Tool Template

Tip: Instead of following the preceding steps, you can preselect the groups or components with the Select tool, context-click your selection, and choose Solid Tools > Union from the menu that appears.
3d Shape Animation Tool

Show Errors

When you have multiple errors that cannot be fixed automatically, it’s useful to use the “Show Errors” command to navigate between individual problems that you’ll need to manually fix. Use the left and right arrows to cycle through all the errors of a certain type that Solid Inspector has identified; the SketchUp camera will zoom to the problem area.

Free Video Animation Tools

Tip: It may be helpful to change Style or Display options as you work. Switch to an X-ray style, or turn on Hidden Geometry to aide your model repair.

Animations can help you tell a story with a map or a scene and then export it as a video to share. You create animations by capturing a series of keyframes. You can configure how the transitions are interpolated between each keyframe. When you're done, you can edit the animation as needed.

Animations can be modified interactively in a map or scene, or you can adjust animation properties by directly typing exact values. For example, you can update timing values for how fast or slow a duration is, change the position values of the camera, or insert a pause to showcase an area of interest. You can also add details using overlay text, images, and shapes directly on an animation.

When you are ready to share an animation, you export it to the appropriate video format and set the resolution and frame rate. You can share animations directly to websites such as YouTube or Twitter. Working with an animation is like working on the active animation for the map, your changes are stored with the map. A map or scene can contain multiple animations. You can duplicate an existing animation and then modify it to show the same information with different properties.

Add a new animation

Use the Animation tab to build an animation. If a map or scene has never had an animation, you must add an animation to access the Animation tab. On the View tab, in the Animation group, click Add . The Animation tab appears as well as the Animation Timeline pane to display keyframes as you create them.

Keyframes

A keyframe stores the properties of the map and its layers. It defines the starting and ending points of your animation. The sequence of keyframes is used to organize the movements and what is displayed during playback. You can rearrange keyframes, change the duration, and modify the transition experience between keyframes. The keyframe transition properties describe how values are interpolated between keyframes, including duration, and use mathematical methods for different path experiences, such as a hop or fixed linear movement.

When capturing a keyframe, the following properties are captured:

Shape
PropertyExamplesExample animation

Map properties

  • Visible extent (2D map extent or 3D camera position)
  • Current map time extent
  • Current map range extent
  • Elevation surface data source visibility (3D)—Ground surface and custom surfaces
  • Elevation surface exaggeration (3D)—Ground surface and custom surfaces
  • Vary camera viewpoints to preview a parade route in a scene.
  • Vary time to visualize historical population changes in a map.
  • Vary ranges to view individual floors in a building in a scene.

Layer properties

  • Layer visibility—Which layers are drawn in the map or scene
  • Vertical offset (3D)
  • Vertical exaggeration (3D)
  • Vary symbology and layer visibility to compare rezoning impacts on critical habitats in a map.
  • Use vertical exaggeration and vertical offsets to lower proposed buildings to the ground or lift shapes up to represent potential job growth in a scene.

You can interact with keyframes in the keyframe gallery in the Animation Timeline pane or use the keyframe list in the Edit group on the Animation tab. You can use the selected keyframe to navigate, update timing, or set additional editing options.

Available animation settings

The Animation tab is a contextual tab, so it only appears when the active map or scene contains an animation. To start working with animation, click the Add button in the Animation group on the View tab. This Animation tab contains all of the tools for creating, editing, and exporting your animation. The controls and settings on the Animation tab are grouped according to their desired use and purpose and are described below.

Display group

In the Display group, you can show the visual feedback of the path and keyframes of your animation. Sometimes a visualization helps to understand playback behavior you are not expecting. It can also improve your editing experience with dynamic feedback. Use Edit Current Keyframe to display the movable editing control in the view. You can interactively modify your animation and see the path and keyframes adjust right away. You can iterate through each keyframe using the Edit Next and Edit Previous buttons or click directly in the view to modify the path. By default, the map will zoom to the keyframe you are editing if it is off-screen. The path and keyframes do not appear during live playback or when exporting to video.

Create group

The Create group is where you begin to build your animation. The Append tool is the primary tool for creating keyframes and defining the path between those keyframes. Append has five transition types listed in its drop-down menu—Fixed, Adjustable, Linear, Hop, and Stepped—that give you control over the interpolated camera path. Use the Import options to automatically create keyframes. You can import objects such as bookmarks, time data, or range data and convert them to keyframes in a preconfigured format. You can also automatically create keyframes to generate a circular path around the center of the view or a selected feature.

Edit group

The Edit group contains tools for modifying an animation. You can update keyframes, insert a new keyframe along the animation path, delete keyframes, and modify the timing between keyframes. The Keyframe List allows you to quickly select a keyframe from a drop-down list and adjust properties such as the flight path (curvature type for the line of action to the next keyframe) and keyframe timing. Use Zoom To to update the map or scene to a selected keyframe's location. Use the Animation Properties pane for detailed edits on selected keyframes and overlay elements, as well as to configure the default settings when creating an animation.

Playback group

3d Shape Animation Tool

Playback controls allow you to review your animation. You can play it at real speed or manually step through individual keyframes. The Duration time box allows you to increase or decrease the total time of the animation, whereas the Current time box is exactly what you want to see in the view. When you type a value into the Current time box, the view updates to show where you are along the animation timeline. There are also keyboard shortcuts associated with playback for convenience. Click the Timeline button to access the Animation Timeline pane at the bottom of the application. It provides an interactive visual timeline as well as a gallery of keyframe preview images. The Animation Timeline pane is designed for creating keyframes as well as working with selected keyframes including updating, removing, reviewing using playback, or rearranging.

For more information, see Animation Timeline pane.

Overlay group

Overlays are text, image, or shape elements added to the animation to provide more information. Preset overlays are provided for 2D text, images, dynamic overlays, and shapes in a gallery. Presets have specific formatting already defined to simplify the process of incorporating them to your animation but can still be fully customized. Text overlays include titles, paragraphs, and copyright information. Images include photographs and watermarks. Dynamic overlays go a step further and incorporate camera information, range slider, and time slider information and change automatically based on the current property of the map for the selected keyframe. Shape overlay elements include a point, ellipse, rectangle, and arrow. You can edit overlays by first selecting the overlay and then using the Overlay tab in the Animation Properties pane. On-screen editing is also supported for changing text, adjusting position, or updating an overlay element's appearance, such as size and rotation. A group overlay allows you to collect associated overlays for easier organization.

Export group

Once you've created your animation, you can export the animation to a video. A set of preconfigured settings are available, and you can also define and save your own custom preset formats. By default, Lock View Size is enabled, creating a clipped boundary so your view size more closely represents what you will see based on the export resolution settings. The Preview Frame window allows you to see the current time in the animation as it will appear in the exported media format. Using the preview as a companion to your animation authoring workflow helps when preparing to export your animation. This way, you can confirm if your overlay elements will be included and not be clipped due to resolution settings.

Manage group

A map can contain multiple animations. All of a map's animations are listed in the Manage group as a way to set the active animation. The active animation is the one you are currently authoring, editing, duplicating, removing, or exporting. You can insert an animation into your map or scene as either a new, empty animation or a duplicate of an existing animation. The list of animations can be alphabetically sorted in ascending or descending order or by the order in which they were added to the map.

Animation timeline and properties

There are two panes for creating and editing an animation: the Animation Timeline pane and the Animation Properties pane. Both panes are accessed from the Animation tab. By default, the Animation Timeline pane is opened when a new animation is added to a map or scene.

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