Indoril Armor is a type of Medium Armor found in The Elder Scrolls III: Morrowind. It was originally worn by House Indoril. Today, it is worn by the Ordinators of Morrowind, as the Tribunal were members of this house when they were mortals. If you love Morrowind and its world and interested in the creation of mods or games, or if you just want a creative outlet in a lively online community, consider contributing to our project in some way. Learn more on how to join here. Be sure to visit us in our Discord server to speak directly to our developers, and ask the questions you may have.
- 1Armor
EDIT: Oh I found a mesh and texture for indoril greaves and added them to all ordinators, and put ordinators armor script to all the armor pieces. I wanted to force the ordinators to greet you (and start combat) if you got too close while wearing any piece of the armor, but couldn't get it to work quite right. Welcome to Tamriel Rebuilt! Welcome to Tamriel Rebuilt, a project that aims to complete development of The Elder Scrolls III: Morrowind by reconstructing the world to include the province’s mainland, through the study of creation of lore, and preservation of the game’s creative vision and direction.
Indoril is an ornate medium armor style with elaborate designs and gold leaf detailing. The armor is worn exclusively by the Ordinators, a military order of knights under the Tribunal Temple. The name Indoril stems from the fact that the majority of Ordinators come from House Indoril, though the knights from all houses may serve.
Indoril Armor is generally the best medium armor in the game, excepting a few Artifacts and some armor added by the two Expansions. The downside is that wearing either the helmet or cuirass will earn you the wrath of the Ordinators, who will attempt to kill you for the offense (wearing their sacred armor). It also lacks greaves, so you'll have to make do with Orcish for that.
Morrowind Indoril Greaves Mods
No Indoril-style weapons exist.
Armor[edit]
| Indoril armor, male Indoril armor, female |
* Wearing either the Cuirass or the Helmet will cause Ordinators to mark you as a criminal and attack you if you talk to them. This includes those who talk to you if they are trying to arrest you. Once you have been thus marked, every Ordinator you see from then on will try to kill you.
Special Armor Items[edit]
Indoril Shield |
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Other Items[edit]
The following are also part of the Ordinator uniform:
Name | ID | Enchant | ||
---|---|---|---|---|
Expensive Pants* | expensive_pants_02 | 2.0 | 15 | 7.5 |
Indoril Belt | indoril_belt | 2.0 | 5 | 0.5 |
*Some Ordinators (the ones holding the keys to the house vaults and the ones that attack in the Saprius Entius quest) wear Common Pants.
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This is a list of mods for The Elder Scrolls III: Morrowind that have been tested with OpenMW.
For instructions on how to install mods, see mod installation. For more information about mods, see mod status.
The mod works as in vanilla Morrowind; there may be a couple of warning messages written to the error log but nothing that affects the mod's functionality. |
Most parts of the mod work as expected. There are (minor) issues though, but nothing with serious impact on gameplay. See the description text for bug references or workarounds. |
There are major problems with this mod which have a noticeable impact on gameplay. These issues should get fixed in the future -- see the description text for bug references or workarounds. |
There have been problems with this mod. Certain bug-fixes or version releases may have fixed some/all issues, but nobody has re-tested the mod yet. |
(Mainly for large mods.) The mod is in active testing. It may take the tester(s) a while to complete their task. |
Due to relying on third-party software, like MWSE or MGE, or because of severe scripting errors the mod isn't compatible with OpenMW. To make it compatible, the mod authors need to fix their mod or clear third-party dependencies. Moreover, some third-party features may have already been implemented in OpenMW -- but don't hope for that! |
The mod hasn't been tested yet; maybe someone plans to do so later. |
Morrowind House Indoril
Mod Info | Test Info | ||||||
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Name | Version | Author | Status [?] | Test Version | Test Date | Tester(s) | Comments |
Graphic Herbalism - MWSE and OpenMW EditionN | 1.04 | Stuporstar and Greatness7 | OpenMW 0.46.0 | Mar 2020 | Iolite | Native support. | |
Guar Skin Banners for OpenMWN (Version with normal maps) | 1.0 | Lysol | OpenMW 0.40.0 | 2016/09/13 | Atahualpa | Works as intended; no console outputs. | |
Hlaalu Normal Mapped for OpenMWN | 1.1 | Lysol | OpenMW 0.40.0 | 2016/09/13 | Atahualpa | Works as intended; no console outputs. | |
Imperial Forts Normal Mapped - OpenMWN (Clean Version) | 2.0 | Remiros | OpenMW 0.40.0 | 2016/09/13 | Atahualpa | Works as intended; no console outputs. | |
Imperial Forts Normal Mapped - OpenMWN (Vanilla-style Version) | 2.0 | Remiros | OpenMW 0.40.0 | 2016/09/13 | Atahualpa | Works as intended; no console outputs. | |
Imperial Towns Normal Mapped for OpenMWN | 1.0 | Lysol | OpenMW 0.40.0 | 2016/09/13 | Atahualpa | Works as intended; no console outputs. | |
MC's Normal Mapped Indoril Armour Texture Pack (for OpenMW)N | 1.0 | MetaCthulhu | OpenMW 0.40.0 | 2016/09/13 | Atahualpa | Works as intended; no console outputs. | |
Multiple Teleport Marking (OpenMW and Tamriel Rebuilt)N | 1.2 | Marcel Hesselbarth | OpenMW 0.42.0 | 2017/08/24 | Fizzol | Works as intended; no console outputs. [N.B. This mod must be loaded after Morrowind Rebirth to retain its functionality and will not be compatible with mods that alter sEffectSummonCreature04 or sEffectSummonCreature05.] | |
Natural Character Growth and DecayN | 2.1.1 | Greywander | OpenMW 0.42.0 | Aug 2017 | Loriel | Similar in style to Galsiah's Character Development | |
OpenMW Containers AnimatedN | 1.2.2 | akortunov and CemKey | OpenMW 0.46.0 | Mar 2020 | Iolite | Native support. | |
PlayedTime for OpenMWN | 1.3 | Centrello | OpenMW 0.42.0 | 2017/08/20 | Centrello | Works as intended. No console output. | |
Sneak Tools for Morrowind (OpenMW)N | 0.3 | metalpoetza | OpenMW 0.40.0 [TB+BM] | 2016/12/22 | metalpoetza | Works as intended; no console outputs. | |
Teleport Ring for OpenMWN | 0.1 | metalpoetza | OpenMW 0.40.0 | 2016/12/14 | metalpoetza | Works as intended; no console outputs. | |
The Redguard Rug N | 0.0.1 | metalpoetza | OpenMW 0.40.0 | 2016/12/19 | metalpoetza | Works as intended; no console outputs. | |
Vivec Normal Mapped for OpenMWN | 1.1 | Lysol | OpenMW 0.40.0 | 2016/09/13 | Atahualpa | Works as intended; no console outputs. | |
Better Sounds 1.1 Patch 2A | 1.0 | Darklocq | OpenMW 0.41.0 | 2016/09/13 | Darklocq | Repairs (non-OpenMW-specific) errors in Better Sounds 1.1 by JEKA, TJ, and Colobos, which broke quests and other mods. | |
Sufficient Adamantium (OpenMW)AMN | 1.0 | Darklocq | OpenMW 0.42.0 [TB] | 2016/09/13 | Darklocq | Fixes the (non-OpenMW-specific) problem that Tribunal doesn't provide enough Adamantium Ore to have Bols Indalen craft custom Adamantium Armor for you. Is compatible with Custom Armors 1.1 by Sendai. | |
Faction TrainingN | 1.1 | lambda | OpenMW 0.43.0 | 2018/05/17 | lambda | Everything works fine, so saith the Author. | |
Weapon SheathingN | 1.6 | TES3 Community | OpenMW 0.46.0 | Mar 2020 | Iolite | Native support. Addon for Tamriel Rebuilt |